New section: Membership requirements (1.1.6)
1.1.6. You are able to commit both the necessary time to play your matches, and the necessary time to coordinate with your opponents via Discord to schedule your matches. Note that while playing your matches will require approximately two hours per week during the season, you will usually need more available time than this, in order to accommodate your opponents’ schedules.
Changed: Seeding (2.6)
Old:
Each tier of players is split into divisions by a seeding algorithm. The algorithm takes into account time zones in tiers E and below, previous performance in the League for returning players, and Dominion Online level for new players.
New:
Each tier of players is split into divisions by a seeding algorithm. For all divisions in the same tier (and in the same time zone region, for tiers E and below), players are split into 4 groups: new players, players who demoted from the tier above, players who promoted from the tier below, and players returning to the same tier. These groups are distributed as evenly as possible.
2.6.1. In a random order, new players are placed into divisions, starting with the last division of the tier.
2.6.2. In a random order, players who demoted are placed into divisions, starting with the first division of the tier.
2.6.3. In a random order, players who promoted are placed into divisions, starting with the first division of the tier.
2.6.4. The players returning to the same tier randomly fill in the remaining spots.
Changed: Matches (4.1)
A match is 6 games between the same two players, with each player going first 3 times. Each player plays one match against each other player in their division.
…
4.1.2. The first game should have a random starting player, and then starting player should alternate for the remaining games.
New section: Playing sessions (4.2.3)
4.2.3. You may not change your banned, disliked, and liked cardlists during a playing session.
New section: Starting player (4.4)
Each player should go first 3 times in a 6 game match. It is each player’s responsibility to ensure that they get 3 starts in a match.
4.4.1. The first game of a match should have a random starting player. This is the default setting when creating a new table on Dominion Online.
4.4.2. Starting player should alternate for the remaining games.
4.4.3. If the table host makes a mistake in setting starting player, future games should be used to correct the discrepancy as quickly as possible. For example, if player A starts games 1 and 2, player B should start games 3 and 4. This should be done even if it is not possible for one of the players to receive 3 starts. For example, if player A starts games 1 through 4, player B should start games 5 and 6.
4.4.4. If the table host makes a mistake in setting starting player, and this mistake is caught during an ongoing game that has not reached turn 2, either player may request that the game be abandoned only if one player cannot reach 3 starts using future games per 4.4.3. Otherwise, the game must be played out normally.
4.4.5. Games cannot be voided after the fact due to a mismatch in starting player counts.
Changed: Table settings (4.5)
Old:
4.4. Default table settings
Games played on Dominion Online should use these table setting under Advanced Options:
4.4.1. Spectators should be allowed.
4.4.2. “Players can see spectator chat” should be off.
4.4.3. Familiar cards should not be respected.
4.4.4. For games using expansions, the disliked cards lists and banned cards lists should be respected, and the liked cards lists should not be.
4.4.5. For games without expansions, no cardlists should be respected.
4.4.6. The game should not use the “Extra Menagerie” option.
4.4.7. The game should be unrated.
4.4.8. The victory point counter should be used.
4.4.9. The player order should be set per 4.1.2.
4.4.10. Kingdoms should be generated randomly with all cards either player has access to and from zero to two landscapes, with a maximum of one Way. No particular cards, landscapes, landscape types, or expansions should be selected.
4.4.11. There is no official game timer on Dominion Online, and games should not use an unofficial timer.
New:
4.5. Table settings
Games played on Dominion Online should use the default table settings provided by the client, with the following exceptions, found under “Advanced Options”:
4.5.1. “Players can see spectator chat” should be off.
4.5.2. The player order should be set per 4.4.
4.5.3. For games without expansions, “Respect disliked cards” and “Respect banned cards” should be off.
New section: Table settings reference (4.6)
The following settings, found under “Advanced Options”, are set by default when you create a new table on Dominion Online. Per 4.5, you should use these settings, but you do not need to set them directly. They are listed here for your information and reference.
4.6.1. “Allow spectators” should be set to Yes.
4.6.2. “Respect Familiar cards” should be off.
4.6.3. For games using expansions, “Respect disliked cards” and “Respect banned cards” should be on. “Respect liked cards” should be off.
4.6.4. “Extra Menagerie” should be off.
4.6.5. “Rated game” should be off.
4.6.6. “Show VP counter” should be on.
4.6.7. Under “Select Kingdom Cards”, no particular cards, landscapes, landscape types, or expansions should be selected or excluded. This will result in a randomly-generated kingdom using all cards that either player has access to, with zero to two landscapes and a maximum of one Way.
Changed: Modifying table settings (4.7)
Old:
4.5. Changes to the defaults
The default table settings in 4.4 may be changed between games by mutual agreement of you and your opponent except:
4.5.1. You may not agree to disallow spectators (4.4.1).
4.5.2. If your game does not use expansions, you may not use Familiar cards or any cardlists (4.4.3 & 4.4.5).
4.5.3. You may only change your cardlists between playing sessions.
4.5.4. If you agree to use an unofficial timer, you and your opponent must also agree on all timer settings and how to handle any glitches or lag.
New:
4.6. Modifying table settings
By mutual agreement, you and your opponent may change the table settings specified in 4.5 and 4.6 as follows:
4.7.1. For games using expansions, you may agree to turn on “Respect liked cards”.
4.7.2. You may agree to generate a full kingdom using a public 3rd-party kingdom generator, such as the !mix command in Discord. You may not agree to use private 3rd-party kingdom generators, such as phone apps.
4.7.3. You may agree to turn on “Rated game”.
4.7.4. Select Kingdom Cards
Under “Select Kingdom Cards”, you may agree to…
4.7.4.1. Use the checkboxes on the left to only allow cards from certain expansions.
4.7.4.2. Use the expansion buttons at the top to require cards from certain expansions.
4.7.4.3. Require a maximum of either one card or one landscape.
Changed: New expansions (4.8)
Per 4.6.7, the default card pool for Kingdom generation each season is includes all cards expansions. However, either player may opt to remove cards from new expansions that were released after the end of the previous season from Kingdom generation.
4.8.1. An expansion is considered new if it was released after the end of the previous Dominion League season.
New section: Timers (4.10)
Games in the Dominion League do not user a timer.
4.10.1. The “Make (opponent) Resign?” prompt in Dominion Online should only be used to address connection issues and other technical difficulties (see 4.11). It should not be used to enforce speed of play on your opponent.
4.10.2. If you feel that an opponent is playing especially slowly, consider politely requesting that they play more quickly, or reaching out to a moderator.
Changed: Abandoning games (4.11)
In the rare event of a game which must be abandoned, players you should play a new game in its place. Abandoned games do not count toward match completion or match score.
4.11.1. If a player has you or your opponent have connection issues or otherwise cannot continue a game, they you should reload the same game another time. If the game can’t be reloaded (e.g. due to an internal error or impassable bug), the players you should abandon the game.
4.11.2. If players mutually you and your opponent agree their that your current game is a stalemate, they may you should abandon the game. If the players you and your opponent don’t agree about a stalemate, then they you must play on.
4.11.3. You and your opponent may agree to abandon a game with a Base-only kingdom that was generated by mistake, i.e. because you and/or your opponent did not realize your Dominion Online subscription had expired. This must be done before the start of turn 2. In this case, you or your opponent should extend your subscription before starting a new game. You may not otherwise agree to abandon a game based on the contents of the kingdom.
Changed: Playing under protest (4.14)
Old:
In the case of a disputed rules infraction, you should reach out to a moderator for help. If a moderator decision needs to be made that affects the outcome of a game, you should finish the game, and you may protest the game by contacting your moderator with a description of what occurred and the game number. The moderator team will review the game and make a ruling by a majority vote whether the game results stand or that the game must be replayed.
New:
In the case of a disputed rules infraction during a Dominion League game, you should initiate the following procedure:
4.14.1. Inform your opponent that you believe an infraction occurred, and that you’re playing under protest.
4.14.2. Finish playing the game, as well as the rest of your games for that playing session
(4.2).
4.14.3. Contact your moderator about the protest and your reasons for it, either directly via Discord, or through the Hotline Form.
4.14.4. The moderators will review the dispute and issue a ruling based on a majority vote. This may result in the disputed game being voided and replayed.
Changed: Extra/non-standard matches (4.15)
4.15.1. Adjustment and tiebreaker matches are 2 game matches with each player starting one of the games. You and your opponent may play a 4 or 6 game match instead by mutual agreement.
4.15.2. Play-in matches are standard 6 game matches., but if one player reaches 3.5 or more wins, they win the match, and there is no need to complete any remaining games.
4.15.3. If one player reaches 2.5 or more wins in a 4 game match, or 3.5 or more wins in a 6 game match, they win the match, and there is no need to complete any remaining games.
Changed: Tiebreakers (5.2)
If there is a tie within a division, these steps are applied with the group of tied players: a head-to-head tiebreaker is applied. If there is still a tie, a tiebreaker match may be required.
5.2.1. Head-to-head tiebreaker
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5.2.2.1. If a an unbroken two-way tie affects promotions, demotions, or entry into the Championship Match, the players play a tiebreaker match. The format for this match is specified in 4.15.
5.2.2.2. If a an unbroken three (or more) way tie affects promotions, demotions, or entry into the Championship Match, the moderators will randomly break the tie.
5.4.2. If you are eligible, and would be placed higher by the new player placement rules (2.4.3) than by the standard promotion rules (5.3), you superpromote into the higher tier. Note that, in practice, superpromoting players use a different, stricter set of Dominion Online level cutoffs than new players.
Old:
In order to fill open spots created by players leaving the League between seasons, players in lower tiers may be offered free promotions. The following criteria are used, in order, to determine eligibility:
5.5.1. If the open spot is in a tier roughly the same size as the tier below it, players who finished in (or tied for) fifth place in that tier with a high score in the previous season are offered a free promotion. Otherwise, players who finished in (or tied for) second place in the tier below with a high score in the previous season are offered a free promotion.
5.5.2. If the open spot is in a tier roughly the same size as the tier below it, players who finished in (or tied for) third place in the tier below with a high score in the previous season are offered a free promotion. Otherwise, players who finished in (or tied for) fifth place in that tier with a high score in the previous season are offered a free promotion.
5.5.3. When multiple players would be offered free promotions to a tier without enough open slots for all of them, that tier determines how players are chosen. For tiers A through E, the moderators arrange play-in matches between those players. The format for these matches is specified in 4.15. For all other tiers, the moderators choose players at their discretion, taking into account time zones.
New:
In order to fill open spots in a tier created by players leaving the League between seasons, players who would play in the tier below may be offered a free promotion. Players are selected as follows:
5.5.1. Players are divided into prioritized groups based on their results from the previous season. In descending order of priority, these are: second place finishers (from the tier below), fifth place finishers (from the target tier), and third place finishers (from the tier below, only eligible if the tier below promoted second place finishers).
5.5.2. Players who tied are considered to have finished in the best tied place for free promotion eligibility.
5.5.3. If there at least as many open slots in the target tier as eligible players in the highest priority group remaining, all players in this group receive a free promotion. The remaining slots are filled by the next highest priority group.
5.5.4. If the target tier is in tiers A through E, and there are fewer open slots in the target tier than eligible players in the highest priority group remaining, the moderators arrange play-in matches between eligible players. The format for these matches is specified in 4.15.
5.5.5. Depending on the number of slots and eligible players in 5.5.4, some players may receive a free promotion while others play a play-in match. Players are ordered by their win percentage from the previous season for determining priority.
5.5.6. If the target tier is tier F or below, and there are fewer open slots in the target tier than eligible players in the highest priority group remaining, the moderators choose players for free promotions at their discretion, taking into account the players’ time zones and win percentages in the previous season.
Changed: Dropped players (5.6)
Old:
The following rules are used to account for dropped players in the standings. See 7.1 for more information about drops.
5.6.1. If the dropped player played no games, they are removed and the remaining players play one fewer match. If possible, the moderators will replace them with a player from the waiting list.
5.6.2. If the dropped player played any games, their remaining match results are instead simulated by averaging the average winning percentage of the dropped player and the average losing percentage of their opponent in all games they did play. Afterward, all the match results involving the dropped player are scaled by the percentage of their games they actually played.
5.6.3. At the end of the season, to account for the approximations inherent in simulated results, adjustment matches may be required to better decide the standings between players straddling a promotion or demotion boundary. To determine if an adjustment match is needed, 4 scenarios are compared:
5.6.3.1. Scale all the dropped player’s match results by the percentage of the games the first player actually played against all dropped players.
5.6.3.2. Round all unscaled results to the nearest 0.5, then scale all the dropped player’s match results by the percentage of the games the first player actually played against all dropped players.
5.6.3.3. Scale all the dropped player’s match results by the percentage of the games the second player actually played against all dropped players.
5.6.3.4. Round all unscaled results to the nearest 0.5, then scale all the dropped player’s match results by the percentage of the games the second player actually played against all dropped players.
5.6.4. If the 4 scenarios do not all yield the same promoter or demoter, an adjustment match is needed. The format of this match is specified in 4.15. The winner is placed ahead of the loser in the final standings.
5.6.5. Dropped players finish last place in their division and will demote, which may affect their placement in subsequent seasons they return to.
New:
The following rules are used to account for dropped players in the standings. See 7.1 for more information about drops.
5.6.1. Dropped players finish last place in their division and will demote, which may affect their placement in subsequent seasons they return to.
5.6.2. If the dropped player played no games, they are removed and the remaining players play one fewer match. If possible, the moderators will replace them with a player from the waiting list.
5.6.3. Adjustment match determination
If a dropped player played any games, adjustment matches may be needed to determine promotions or demotions. The format of adjustment matches is specified in 4.15. The following procedure determines whether an adjustment match is required:
5.6.3.1. Order all remaining players by win percentage in games that were played and note who promotes and who demotes.
5.6.3.2. Order all remaining players by win percentage in games not involving the dropped players and note who promotes and who demotes.
5.6.3.3. If the promoters (or demoters) are not the same in both scenarios, then the players who promote (or demote) in one scenario, but not the other, play an adjustment match.
5.6.3.4. If the players with promotion (or non-demotion) claims played the same number of games against each dropped player, only the all games played scenario (5.6.3.1) is considered.
5.6.3.5. If there is an unbroken tie (see 5.2) for promotion or non-demotion in at least one of the scenarios, the tied players play an adjustment match. They do not play a tiebreaker match.
5.6.3.6. If a player promotes in one scenario and demotes in the other, then that player doesn’t play in any adjustment matches and doesn’t promote or demote.
5.6.3.7. If more than two players have promotion (or non-demotion) claims, the moderators will determine what adjustment matches are needed, if any, at their discretion.
Changed: Deadlines (6.3)
Old:
6.3. Deadline
All matches must be played by the end of the last day of the season, which is always a Sunday at 23:59 UTC.
New:
6.3. Deadlines
In order to ensure that matches are completed in a timely fashion, players must meet a number of deadlines throughout the season. All deadlines are on Sundays at 23:59 UTC.
6.3.1. At the end of the third week of the season, players should have no more than 4 matches remaining to be played or scheduled. This typically requires having played and/or scheduled 1 match.
6.3.2. At the end of the fourth week of the season, players should have no more than 3 matches remaining to be played or scheduled. This typically requires having played and/or scheduled 2 matches.
6.3.3. At the end of the fifth week of the season, players should have no more than 2 matches remaining to be played or scheduled. This typically requires having played and/or scheduled 3 matches.
6.3.4. At the end of the sixth and final week of the season, players should have completed all of their matches. This typically requires having played 5 matches.
6.3.5. By default, the moderators will drop and suspend (see 7) players who fail to meet these deadlines, though they may waive the drop and/or the suspension at their discretion due to extenuating circumstances.
Changed: Extensions (6.4)
If you are unable to complete a match by the end of season deadline in (6.3.4), you must request an extension from your moderator by that deadline.
Removed sections: Moderator division quotas & Moderator breaks
8.5. Moderator division quotas
Each active moderator will moderate at least 5 divisions per season.
8.6. Moderator breaks
Moderators are eligible for 1-season breaks, during which they retain voting privileges and access to moderator Discord channels.
8.6.1. If more moderators want to take breaks than the team can afford, moderators who have gone the longest without a break will receive priority.
Changed: Passing amendments (9.1.1)
9.1.1. Moderators may vote “no opinion”, in which case their vote doesn’t count towards establishing or preventing a majority. This also applies to other moderator votes, including rulings on protested games (4.14).